Update v1.5.3


With the latest release of the blender_magicavoxel addon, all imported meshes now have a default UV map, whether it's used or not.

This was added to fix lighting issues for the Godot game engine in the following scenario:

  • Import MagicaVoxel vox file into Blender
  • Export the model in Blender to obj
  • Import obj into Godot

More details can be found in this discussion.

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