AniVoxel v1.7.0
AniVoxel » Devlog
AniVoxel v1.7.0 brings many new features and reduces friction for several tasks:
- [feature] Allow export of animation frames into separate VOX files
- [feature] Make meshes selectable to kepp their highlights visible
- [feature] Add center camera on bone button to bone context menu
- [feature] Add context menu to animation frame headers
- [feature] Allow insertion of animation frames before and after existing frames
- [feature] Allow animation frame deletion
- [feature] Allow animation frame moving left and right
- [feature] Allow animation frame duplication
- [feature] Make large mesh lists and bone hierarchies scrollable
- [feature] Color-coded inputs for bone offset and rotation
- [feature] Add recent files menu
- [feature] Double click keyframes for quick editing
- [feature] Confirm keyframe value input with enter key
- [change] Bone keyframe row expansion is now synced with bone hierarchy selection
- [change] Bone keyframe scale slider now increments in 0.01 steps instead of 1
- [fix] Fix default keyframe scale to be 1 instead of 0
- [fix] Active animation frame columns are now fully highlighted
- [fix] Fix crash on keyframe delete in context menu
AniVoxel v1.7.0 is now available for purchase and download. As always, feel free to join the discord and share your creations, problems, or feedback.
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AniVoxel
Editor for grid constrained skeletal voxel animations
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